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Keith Stuart
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The Guardian
Aug 2026
Why did Saudi Arabia just spend billions on a video games company?
Saudi Arabia’s wealth fund and co-investors have reportedly spent $55 billion to acquire Electronic Arts, the company behind The Sims, Madden NFL and Battlefield. The investment is presented as part of the kingdom’s broader expansion into esports and gaming, encouraged by Crown Prince Mohammed bin Salman’s interest in video games. Analysts Keith Stuart and George Osborn argue that the deal reflects how powerful and authoritarian governments increasingly view games as tools of soft power and propaganda, raising concerns about Saudi influence over an industry reaching billions of players worldwide.
The Guardian
Aug 2026
The games industry’s obsession with visual fidelity is costing them money and talent
The games industry's pursuit of photorealistic graphics is driving up hardware and development costs, lengthening production cycles and contributing to layoffs and creative risk aversion. Grand Theft Auto VI and Concord illustrate the financial dangers, while Minecraft, Candy Crush Saga, Roblox, Fortnite and a range of indie games show that strong design, distinctive style and accessibility can matter more than visual realism. The piece argues that developers should focus on artistic ideas and enjoyable experiences rather than using graphics technology as an end in itself. It also covers a fundraiser for laid-off developers, Electronic Arts' acquisition, Xbox price increases and other gaming news.
The Guardian
Jul 2026
‘A universal human story’: Clean Start’s thought-provoking tidying sim tells immigrant’s tale
Clean Start is an indie house-tidying simulation from Polish developer Serious Sim in which players control Lena, an immigrant domestic cleaner learning a new language while supporting family abroad. Inspired by creator Katarzyna Haptaś’s family history and research into migrant workers in Poland, the game uses cleaning, object discovery and dialogue choices to reveal clients’ family secrets and personal dramas. Its quiet treatment of immigration aims to encourage empathy, patience and recognition of shared human experiences.
The Guardian
Jul 2026
SingStar Take That anyone? The strange joy of charity shop video games
Charity shops are now less likely to contain valuable retro games because collectible titles are often sold on eBay, but their shelves remain packed with inexpensive older releases. The most common finds include outdated FIFA, Pro Evolution Soccer and Madden games, brain-training titles, quiz games, music and fitness games missing their peripherals, children’s games, blockbuster console titles and obsolete PC discs. The article recommends selected older sports, action, role-playing and light-gun games, while warning readers away from low-value quiz titles, Carnival Games and most disc-based PC games. Occasional gems such as Koudelka and Time Crisis games can still be found, particularly in smaller or pop-up charity shops.
The Guardian
Jul 2026
A Line Held Tight – miners, mechs and mismanagement on a distant planet
A Line Held Tight is a monochrome visual novel about an exploited mining colony on an alien planet, where the player controls the Canary, an unpopular worker deciding whether to support an impending strike. Developed by the three-person studio Humble Grove, the game draws on the British miners’ strike, contemporary union organizing in the games industry and the studio’s Yorkshire connections. Its branching narrative explores internal conflicts within collective movements, while charcoal-inspired visuals and a traditional folk soundtrack reinforce its mining and labor-history influences.
The Guardian
Jul 2026
After 40 years, Aliens is still shaping the way video games are made
James Cameron’s Aliens has profoundly influenced video game design through its militarized colonial marines, escalating arsenal, evil corporation, and recurring structure of tense exploration followed by explosive combat. These elements can be seen in games including Doom, Halo, Gears of War, Killzone and Marathon, although direct adaptations of the film have had mixed results: Alien: Isolation is highly regarded, while Aliens: Colonial Marines was notoriously troubled. The piece also surveys current gaming developments, including AI-generated Grand Theft Auto VI trailers, outages affecting PlayStation Network and Xbox, Valve’s open-source Inkterface hardware project, and recommendations for games, books and gaming-history resources.
The Guardian
Jul 2026
Silent Hill Townfall: the series is coming to Scotland, but what fresh horrors will it bring?
Silent Hill: Townfall moves the horror series to the fictional fishing town of St Amelia on a remote Scottish island in 1996. Players control amnesiac protagonist Simon Ordell as he investigates an abandoned community, mysterious illnesses, disappearances and a possible cover-up involving the corporation CEG. The game emphasizes analogue technology, environmental puzzles, stealth and a handheld CRT television that detects enemies and reveals clues. Its psychological horror is paired with political themes about corporate exploitation of industrial communities, while Simon's personal trauma appears intertwined with the town's collapse. A preview found the setting and atmosphere compelling, though the familiar monster designs and effectiveness of the new combat and stealth systems remain uncertain.
The Guardian
Jul 2026
The best gaming chairs in the UK for comfort, support and serious play in 2026 – tested
Keith Stuart tests 10 gaming chairs for assembly, durability, adjustability, comfort and suitability for both gaming and office work. The Secretlab Titan Evo is the overall winner, while the ThunderX3 Solo 360 offers the best budget value, the ThunderX3 Core is the preferred mid-range option, the Herman Miller x Logitech G Embody is best for combining gaming and work, and Anthros’s Chair is strongest for posture and back-pain concerns. The review finds that gaming chairs are not always preferable to office chairs, particularly at prices below £200, and recommends choosing based on body size, posture, gaming style and intended use. The tested chairs were donated to the accessibility charity SpecialEffect.
The Guardian
Jul 2026
How Pokémon Go encouraged me to find wonder in the world
Pokémon Go’s tenth anniversary prompts Jordan Erica Webber to reflect on how the game transformed ordinary walks into adventures and helped her autistic son communicate with other children. Its emphasis on exploration inspired her to use apps such as Seek, Merlin Bird ID, Flightradar24 and MarineTraffic to notice plants, birds, planes and ships. She argues that games can cultivate curiosity and open new ways of understanding the world, while highlighting other location-based experiences and sharing recommendations for The Mermaid Mask and other games.
The Guardian
Jul 2026
Zombies, gore and creepy kids – why we can’t stop playing horror games
Horror games are experiencing a surge in cultural relevance as global anxieties rise, with scholars examining how themes such as agency, workplace insecurity and apocalyptic dread reflect contemporary crises. Speakers at a horror‑gaming conference highlighted how games use loss of control, societal fears and shifting tropes to explore these issues, while industry updates touched on layoffs at Xbox, reactions from Id Software and Carmack, and staff unrest at Bethesda. The newsletter also offers game recommendations, readings on post-apocalyptic player responsiblity and analyses of Silent Hill, concluding with advice for parents seeking alternatives to Roblox for younger players.
The Guardian
Jul 2026
PlayStation says it will stop making physical games – and that should worry us all
Sony’s plan to end physical PlayStation game production in 2028 has sparked strong backlash from gamers and brands, highlighting concerns about consumer choice, ownership, and the loss of collector culture. While digital sales dominate and offer economic advantages for Sony, the move restricts resale, sharing, and price competition, and risks alienating dedicated fans who drive community engagement. Industry figures such as Hideo Kojima expressed disappointment over the shift toward an all-digital future, and broader gaming industry challenges, including studio cuts at Microsoft and declining event attendance, underscore the shifting landscape.
The Guardian
Jul 2026
No console-flation: how the thirst for AI chips is sending games console prices soaring
Surging demand for AI datacentre components has sharply increased semiconductor and memory costs, driving major price hikes for current and upcoming games consoles. Manufacturers face prolonged supply constraints due to limited global memory production capacity, with recovery unlikely before 2028. Higher console prices have depressed hardware sales, and analysts warn next-generation systems may reach unprecedented four‑figure price points. Companies are exploring financing plans, cloud gaming, hybrid devices and longer hardware cycles as potential responses to rising costs and shifting consumer expectations.
The Guardian
Jun 2026
Grand Theft Auto VI pre-orders open, but don’t expect a physical copy
Rockstar opened pre-orders for Grand Theft Auto VI ahead of its November release, confirming pricing and an Ultimate Edition with exclusive in-game items. The launch will be digital-only, with retail copies containing download codes, partly to curb leaks and reduce manufacturing costs. A new version of GTA Online will not be available at release, with the game launching as a single-player title set in the Florida-inspired state of Leonida. Despite delays, leaks, and ongoing legal issues over alleged retaliatory firings, analysts expect the game to break sales records, potentially generating $1bn in pre-orders within an hour.
The Guardian
Jun 2026
The history of brilliantly terrible World Cup video games
A critical survey of officially licensed and unofficial World Cup video games highlights decades of poorly executed titles, from the disastrous 1986 World Cup Carnival to Netflix’s new Fifa World Cup: Launch Edition. While a few standout entries such as Fifa: Road to World Cup 98 earned praise, most attempts failed to capture the cultural spectacle of the tournament. Games like Despelote succeed by focusing on fan experience rather than simulation. The article also explores current gaming trends, notable indie hits, industry reflections on Bungie’s Destiny 2 shutdown, and a reader Q&A explaining why companies often close game studios rather than sell them.
The Guardian
Jun 2026
Fears for Xbox as it puts its developers on the chopping block once again
Xbox leadership signals major cost-cutting as internal memos reveal concerns about overspending amid declining revenue. Reports indicate that Ninja Theory, Double Fine and Compulsion Games are negotiating to buy their independence to avoid closure, prompting resignations among Xbox Games Studios leadership. The cuts follow earlier studio shutdowns and mass layoffs despite Microsoft’s strong overall profits. Fans and developers fear a shift away from creative, award‑winning studios toward aging flagship franchises. Additional sections highlight new game releases, a UK policy move restricting under‑16s from social media interactions, and emerging trends in gaming culture.
The Guardian
Jun 2026
‘Streaming gave me a space to be myself’: Twitch creators on what it’s like to grow up on the platform
Creators who have spent their adolescence and adulthood on Twitch describe how streaming has shaped their identities, boundaries and wellbeing, with younger streamers learning to balance openness with privacy while veterans emphasise the platform’s empowering aspects. Twitch highlights efforts to improve safety tools and support minority communities as the platform’s audience ages and content diversifies beyond gaming. Emerging trends include real‑life streaming, evolving creator interests and the rise of AI‑driven avatars, though many believe audiences will continue to seek human connection.
The Guardian
Jun 2026
The best games of 2026 so far
A selection of standout 2026 video game releases spans racing, puzzle, action, sci‑fi and narrative‑driven titles, highlighting innovations in gameplay, world‑building and storytelling. Major franchises such as Resident Evil and Pokémon contribute strong new entries, while original titles like Titanium Court and Cairn showcase creative concepts and unique mechanics. Across genres, the year’s games emphasize immersion, inventive design and emotional or thematic depth.
The Guardian
Jun 2026
Goals review – disruptor football game attempts to smash the competition
A new free‑to‑play football game, Goals, challenges EA Sports FC by emphasising fast, responsive gameplay with randomly generated squads and no scripting, offering a retro‑leaning style and intuitive controls. While its engine and ideas impress, issues with team AI, limited single‑player modes and a monetisation model similar to EA’s raise concerns. The game’s future depends on its online competitiveness and whether it can sustain momentum against established rivals.
The Guardian
May 2026
Driving sims were once all the rage – will Forza Horizon 6 get them back on track?
Driving games once dominated the industry but later lost prominence to open‑world adventures and live‑service titles. Forza Horizon 6 demonstrates the enduring appeal of the genre through its blend of aspiration, familiarity and fantasy, set in a condensed recreation of Japan. The piece highlights the cultural shifts that contributed to driving sims’ decline and suggests the potential for a revival, referencing upcoming major releases and indie projects inspired by classic racers. Additional sections recommend recent games, discuss industry branding and trends, and answer a reader question about museums where vintage computers can be played.
The Guardian
May 2026
Forza Horizon 6 review – classic open world racing sim roars beautifully into Japan
Forza Horizon 6 expands the long‑running racing series into a visually striking recreation of Japan, offering refined driving mechanics, a large variety of challenges and strong progression systems. Its diverse environments, detailed cars and smooth online play enhance the experience, though its depiction of Tokyo feels sterile compared with the real city. With improved accessibility options and polished gameplay, it builds confidently on the series’ strengths without introducing major changes.
The Guardian
May 2026
How Forza Horizon took on Japan with deep research – and 360-degree cameras
Playground Games built Forza Horizon 6’s Japan setting using extensive in‑country research, cultural consultancy, and 360‑degree environmental capture to avoid relying on stylized depictions common in other media. The team collaborated with cultural experts and car culture specialists to ensure authenticity across landscapes, street‑racing traditions, and urban environments, including iconic locations such as Hakone Nanamagari and Tokyo’s Daikoku. Early feedback from Japanese players affirmed the accuracy of these reconstructions, marking the installment as the series’ most ambitious attempt at cultural and environmental fidelity.
The Guardian
May 2026
‘Nurse, the joypad!’: the eight greatest medical video games
Highlights eight notable medical-themed video games spanning four decades, ranging from early simulations like Microsurgeon and Life & Death to modern titles such as Surgeon Simulator, Project Hospital and The Mortuary Assistant, noting their distinctive mechanics, themes and contributions to the genre.
The Guardian
May 2026
Licence to thrill: could 007 First Light be the best Bond game since GoldenEye?
A new preview of IO Interactive’s 007 First Light suggests it may become the strongest James Bond game since GoldenEye, blending Hitman‑style open-ended stealth with cinematic set pieces. While early concerns include guided action and a divisive Bond performance, the game appears to embrace a modern interpretation that avoids the character’s problematic cinematic baggage. The piece highlights how games can deliver escapist action without the narrative constraints facing the film franchise. Additional sections recommend experimental titles, cover news about a new Resident Evil film adaptation, and note upcoming retro-themed releases such as the Lego Sega Mega Drive model and various nautical-themed games for players seeking sailing experiences.
The Guardian
Apr 2026
Forbidden Solitaire review – cards flip into delirious trip back to 90s horror
A review of Forbidden Solitaire praising its inventive blend of solitaire mechanics, deck‑building combat, and 1990s meta‑horror aesthetics. The game’s nostalgic visual style, layered narrative, and evolving strategic battles are highlighted as strengths, supported by references to classic horror titles. Its expanding mechanics, joker systems, and framing story create a compelling progression loop that elevates it beyond a conventional puzzle game.
The Guardian
Apr 2026
What makes good ‘game feel’? These three titles have pinned it down perfectly
Three newly released games—Pragmata, Saros and Vampire Crawlers—offer exemplary “game feel” through responsive controls, intuitive systems and compelling aesthetics. Each demonstrates how movement, feedback and thoughtful mechanics create an engaging sense of play. Additional recommendations include Mix Up Fairy Tales, news of an Alien Isolation sequel and industry commentary on Call of Duty’s shift away from Game Pass, along with a cautionary report on Peter Molyneux’s failed Legacy project.
The Guardian
Apr 2026
‘Opening the hidden door within us’: how Exit 8 took a simple game to purgatory
Genki Kawamura expands the minimalist horror game Exit 8 into a psychological film set in an endlessly looping Tokyo subway corridor, using the premise to explore guilt, alienation and the anxiety of modern urban life. Drawing on liminal-space horror and influences such as The Backrooms, the film turns the game’s simple anomaly-spotting mechanic into a purgatorial narrative about confronting buried fears and moral inaction.
The Guardian
Apr 2026
‘People still remember it 40 years later’: the making of Chuckie Egg
Chuckie Egg, created in 1983 by 15-year-old Nigel Alderton for A&F Software, became a defining title of the British 8‑bit era through its accessible design, smooth movement and replay-driven gameplay. Inspired heavily by arcade platformers such as Space Panic and Donkey Kong, its development grew from Alderton’s early self-taught programming work on home computers. The game’s popularity led to multiple ports and long‑lasting cultural impact, prompting Elite Systems to release a modern smartphone version. Alderton, who later left the games industry for a different career, continues to encounter fans who fondly remember the title four decades later.
The Guardian
Apr 2026
Clair Obscur and Dispatch share top honours at Bafta games awards
Clair Obscur: Expedition 33 and Dispatch led the 2026 Bafta games awards, each securing multiple wins including best game for Clair Obscur and animation and audio achievement for Dispatch. Ghost of Yōtei earned accolades for music and technical achievement, while Death Stranding 2 won artistic achievement despite several nominations. British game Atomfall and evolving game winner No Man’s Sky were among other key honorees. Additional awards recognised Blue Prince for game design, Kingdom Come: Deliverance II for narrative, and South of Midnight for new intellectual property. Despelote received the games beyond entertainment award, Arc Raiders won multiplayer, and Lego Party! took the family category. Ilkka Paananen of Supercell received the Bafta Fellowship.
The Guardian
Apr 2026
Super Mario what?! The seven best obscure Mario games
A retrospective highlights seven lesser-known Mario titles, covering puzzle, role‑playing, sports and platforming games that were overlooked despite inventive mechanics and memorable design. It underscores their unique features, from early demolition puzzles and unusual PC remakes to N64-era updates, DS sports experiments and Wii‑U platforming innovations, noting several that have since returned through Nintendo’s Classics services.